From my impression, the graphic style for the characters, shading and objects isn’t too different from what we saw in Wind Waker HD and Skyward Sword, but they have clearly been polished and upgraded for the new hardware and game as a whole. The graphics of the setting around link, particularly focusing on the weather and expansive forest areas is the most substantial improvement. This leads into the aspect of this game which Nintendo are clearly trying to push the most... This game will apparently feature seamless travelling emphasising exploration and the huge nature of the world which this games takes place in.
Throughout the video there were tiny clips of some new abilities for Link and some new monsters while these were only fleeting. Link was also interestingly shown to be wearing a full suit of armour in one clip and so far has not been seen fully in his traditional and iconic green outfit, later on when showing some game play it was revealed that you can equip and take off clothing items as you collect them and this will translate to Link’s appearance as well as stats. However by emphasising mainly the expansive and seamless nature of the in game world, Nintendo are still leaving us wanting more as Reggie stated that we will learn more about the story and the characters later on.
The beginning of the game was shown during a game play feature. Here Link is seen shirtless waking up (as always) from a pool in a slightly futuristic looking cave called the Shrine of Resurrection. This design of the cave is connected to the Sheikah which are a staple of the Zelda franchise, but technology has been introduced.
I could be here all day describing the new features shown in the game play, as Nintendo decided to go with a full event rather than one conference so make sure to head over to You Tube to catch up on the game play for more details.
But one last thing which I know will be important to Zelda fans... There is a dedicated jump button!
As this event Nintendo also showed some new game play of Pokémon Sun and Moon, which is a first for this franchise to show a game at this stage of development. It was quite disappointing that the videos shown mainly just went over what was already announced previously. Similarly to this when discussing some aspects of the game play it did feel like the presenters were just going back over aspects that were already present in previous 3D Pokémon titles. Despite this we still got some little bits of new information.
This Pokémon game seems to have a much stronger tie into a more spiritual story for the legendaries, which could be very unique. While showing the game play, I could also see that a part of dialogue states that each island has its own guardian which could work into this.
Excitingly for me, and some fans coming from previous Pokémon games, it was revealed that you will have the ability to find Pokémon from previous regions within Pokémon Sun and Moon. For example you can encounter a Ledyba in the tall grass on Route One. It was also confirmed that Zygarde will have two forms 10% form and Complete Form which will appear in a special way in this new game.
New Pokémon were also shown, however, this was through chance during the game play segment, so there isn’t much detail about these Pokémon yet. The one new Pokémon reveal which caught my attention was the traditional bird Pokémon, which is based on a wood pecker this time. I really liked the design of this Pokémon called Pikipek, and yes I am just hoping that I got the spelling right.
The battle interface on the bottom screen looks very different from what I have becomes used to from previous games. The action buttons are now to the sides and the centre of the bottom screen is instead used to show 2D sprites of the Pokémon currently on the field. If you tap on these icons after a status move, such as Growl, has been used then you will be able to keep track of which stats have been changed on all of the Pokémon throughout the battle.
Your Pokémon’s moves are also now in a list off to the right hand side of the screen. From here you will be able to see information about each move by clicking on an icon. It was also revealed that if you are battling an opponent Pokémon for the second time you will see information on your move list as to which moves are effective and which are not. This fits into their clear emphasis on making the game easier for new players, however there could be the risk that existing players may find this too easy.
During the game play segment it was announced that the Rotom Pokedex will be constantly present on the bottom screen of your 3DS when in the field. This new adaptation of the Pokedex will give you tips on how to catch Pokémon and where to go next.
A new game play mode was also announced, called Battle Royal. This is a multiplayer battle mode for four players who all battle with a team of three Pokémon, using one on the field at a time. The battle ends once one of the trainers has lost all of their Pokémon, however the winner is decided by a number of points. This number is decided when the number of Pokémon remaining in the trainer’s team and the number of Pokémon which the trainer has defeated are taken into account, and the player with the highest number will be the winner.
Like I said, the Nintendo event at E3 2016 is so long this year that if I kept updating this article with every new detail, it would be so long and I wouldn’t finish it for ages. So make sure to head over to the official Nintendo live stream on Twitch to see game play of Zelda, or catch up on You Tube after the event.