The game follows an unknown protagonist as you make your way, first person, through various test chambers trying to find your way out, and what is happening on the other side of the walls to this clean laboratory environment, very much like the Valve game Portal, fortunately the similarities to Portal end there.
The game uses the mechanic of manipulating the cubes that can be pulled out and pushed into the walls, every cube you can interact with is colour-coded, which lets you know what each cube does (once you've figured it out) - for instance, red cubes can be pulled out of the walls and floor in order to make platforms to get to higher areas, while blue cubes can be pushed in and when stepped on, can launch you into the air.
Every cube can be added to another to allow for different combinations and amazing puzzles that, at times, left me scratching my head as to what the solution is, but when I figured out the answer I always felt like I had achieved something.
You’re always on your own with figuring out what to do and how to do it, the game leaves it to you to figure out what each cube does and never at any point did I feel like the game was holding my hand.
I think one complaint I have, is how the game, at times, lacks its own personality, apart from the game-play mechanic, it feels a lot like Portal and Portal 2 but without the charm that stood out in those games. I realise, of course, that this was a university project that grew into something bigger, so I’m willing to be kind because of that.
What we have here is a well-crafted game, not just for an indie title, this game has the potential to compete with triple A titles and I really hope the developers go on to create even better games.
The original game and the “Directors Cut” which apparently, adds more story elements and puzzles and time trials, have been released on PC, Mac, iOS, Wii U and Xbox One.
I think that the game is great for any puzzle enthusiasts and defiantly anyone who is a fan of the Portal games, as I think this is a finely crafted experience that anyone can enjoy.
The game has received a lot of coverage so it won’t be hard to find footage online if you are still on the fence on buying the game. I congratulate Toxic Games on what they have accomplished, especially for a starting title for only a few Welsh game developers.
I give the game a high recommendation.