lain is an action platformer that came out on March 24th 2016. Upon release it was met with overwhelming poor reviews, the game has laggy controls uninspired level design, dull combat among a plethora of other problems. Since then the developers have been hard at work listening to feedback and updating there product, the final major patch rolled out on August 4th 2016 and I have decide to take a look of the rework.
The first major change is Slains combat, the original release has players mashing the attack button for most situations since this was essentially would stun lock enemies, other techniques like a decapitate and magic existed but it wasn’t all that useful, now normal attacks don’t dominate enemies quite so hard, this enables the players to use other abilities, holding down the attract button now charges up the weapon for a critical strike and can be released at the specific time towards the end of the line-up, this charge cannot be cancelled making it a higher risk, higher reward technique. Killing an enemy with a critical strike can generate magic energy, adding further incentive to the ability. Projectiles can be reflected back at enemies by swinging at them opening up another avenue of strategy, and finally a dedicated bock button has been added. All of these changes together add a lot more depth to the husk that Slains combat was.
Many bosses have been added to various stages, and those that had existed have been revamped, the bosses now actually feel like bosses. Each is unique in there move set and they now have phases making them harder as the fight progresses, adding to this many normal enemies have also been thrown into levels, the majority of which are completely new models. I wager that the enemy count has been abruptly doubled since the original release.
One of Slains largest problems involved the controls, playing on a keyboard was impossible due to the massive input lag and the controller had some truly questionable buttons, on top of this the game made no effort to teach the controls to players. All of these issues are now elevated, the liable keyboard is gone and the controls are explained.
The dialogue as a whole has been revamped no longer will you see a wall of abbreviated things such as THX, the writing now miraculously fits the theme of the game and works better this time around.
One complaint in my original opinion involved the speed of elevators and other moving platforms, they move at the speed of a dying sloth as you may have guessed this too have been resolved, though Slain hasn’t been made into a perfect game, the levels themselves still feel uninspired, they are all for the most parts a straight route and not a lot of variation, the traps just feel redundant, when you has seen a specific type of trap you will never fall for it more than once, though it is nice that new traps have been added.
Also Slain has a problem with finding the right amount of space between checkpoints, at times these are thrown at you with insane frequency and at others you clear a massive room with baddies only to think ‘really?’. Even though Slain still has a few problems, the issues are only minor now, I stated that I felt that Slain could be a good game, and by god they have done it, they have turned that piece fo rotting meat into a pretty good burger.