You start off as Atmaterasu, a goddess wolf charged with the task of restoring peace and prosperity to the ancient Japanese landscapes. As you can see in the images, Okami features is very stylised, very beautiful presentation inspired by Japanese woodcutting, water colouring, and of course a mixture of cell shading for good measure, I think the effect is just phenomenal. I really do love the art direction in this game I just find it to be so brave and so different and it just works on so many levels. No matter what you are doing and where you are you can potentially pause the screen and everything will look so good that you basically have a painting.
I think that most people will agree with me that Okami feels much like Zelda, I know that I keep making that point but it is true, and in fact that director of Okami has stated publicly that he was much influenced by Nintendo’s Zelda over the years. To that then you have that massive over world, which is so huge is stretches as far as the eye can see in every direction.
You have this main character which starts out with some abilities, but has to build them as she goes making her stronger and stronger, to which point that she will be able to go into new areas, gain more items and advanced the storyline (which is very much like Zelda). But Okami succeeds on some levels where Twilight Princess doesn’t, specifically I find the story to be far more compelling, I find the characters more interesting, and also Okami is a game with a sense of humour as you laugh a lot as you play through it.
On top of that I think some of the level designs and the connections between the over world flows a little nicer in Okami, for example in Twilight Princess you have that over world, then you have villages, and then you have dungeons, and in Okami that distinction isn’t so black and white, you know as you explore the country side you may encounter something of what feels like a dungeon but it’s not really announced to you and you are not really sure until your half way through and it’s just a little more seamless. The world it’s self is ginormous and extremely varied so you will have beaches, you will have forests, you will have caves and everything in between including those dungeon-like environments, and everything is just beautiful that you will just stop and you will probably gape at it.
Of course combat plays a big part in Okami just like Twilight Princess and I think that if you didn’t like the waggle in Twilight Princess you will probably not like the waggle in Okami either because it is very similar. That being said I find that that combat works pretty well with the Wii remote, just shake that peripheral to deal a lot of attacks whilst fighting and you can string together combos too if your timing is just right.
I think Okami both emulates that Zelda experience perfectly, both the good and the bad, and speaking of the bad though there is the frame rate issue as I have mentioned before, you also have load times. So if you go from the hub world into some of the other areas to a 10 second load time with really breaks the momentum, and on top of that the adventure itself features some annoying fetch quests which I know will turn some gamers off. Even with a few complaints Okami is defiantly comes alive on the Wii, and it is a fantastic game all through and I think anyone likes Zelda, anyone who likes those adventures will be doing a great deal in getting this game.