Your foes are Colossus, your task is to slay them using your bow, sword and fearlessness, because quite frankly, if I came toe to toe with something that huge, I’d skedaddle in a heartbeat, while running funny due to a nasty accident in my underwear. But this is a labour of love, the only way to get your hunny back is to bring the colossi to its knees, then take a flying leap at its fur, scurry about for a while like a very confused deer, eventually find it’s weak spot, which will be indicated by a huge glowing crest as Colossi has no need for subtlety, and proceed to stab the hell out of it. Said crest may move out of a period of time, which will require you to re-think your strategy in mid-flight.
'Shadow of the Colossus' was originally imagined as a more direct sequel to ICO and in fact, was going to be a co-operative online effort between several players, but then it became one of the most refined, most beautiful, more artistic and certainly most epic games on the PS2. It’s one of those games that begged on bended knee for a HD reinterpretation, and its a benefit to the entire gaming public that we received exactly that.
My only - and I mean my only - issue with the game is with the awkward camera that struggles to capture both your dear saddled hero, and the twenty storeys tall monstrosities that are his quarry and even then the majority of the circumstances are absolutely fine, it’s just the occasional difficulty in each life or death struggle that makes you curse the interface, rather than light a candle.